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Mike Driscoll: The Python Show Podcast Ep 39 – Buttondown – A Python SaaS with Justin Duke

Planet Python - Thu, 2024-05-02 08:58

In this episode, we invite the founder of Buttondown, a Python-based Software as a Service (SaaS) application for creating and managing newsletters.

Mike Driscoll, the host of the show, chats with Justin about the following topics:

  • Why he created a SaaS with Python
  • Favorite Python packages or modules
  • Python web frameworks
  • Entrepreneurship
  • AI and programming
  • and more!

The post The Python Show Podcast Ep 39 – Buttondown – A Python SaaS with Justin Duke appeared first on Mouse Vs Python.

Categories: FLOSS Project Planets

CRA standards request draft published

Open Source Initiative - Thu, 2024-05-02 08:19

The European Commission recently published a public draft of the standards request associated with the Cyber Resilience Act (CRA). Anyone who wants to comment on it has until May 16, after which comments will be considered and a final request to the European Standards Organizations (ESOs) will be issued. This process is all governed by regulation 2012/1025, which will be discussed in a future post.

The publication of this draft is important for every entity that will have duties under the CRA, namely “manufacturers” and “software stewards.” Conformance with the harmonized standards that emerge from this process will allow manufacturers to CE-mark their software on the presumption it complies with the requirements of the CRA, without taking further steps.

For those who depend on incorporating or creating Open Source software, there is an encouraging new development found here. For the first time in a European standards request, there is an express requirement to respect the needs of Open Source developers and users. Recital 10 tells each standards organization the following:

“where relevant, particular account should be given to the needs of the free and open source software community”

That is made concrete in Article 2 which specifies:

“The work programme shall also include the actions to be undertaken to ensure effective participation of relevant stakeholders, such as small and medium enterprises and civil society organizations, including specifically the open source community where relevant”

Article 3 requires proof that effective participation has been facilitated. The community is going to have to step up to help the ESOs satisfy these requirements—or corporations claiming to speak for the community will do it instead.

OSI applauds the Commission’s steps to include the Open Source community and will be pleased to work with the European standards organizations towards that initial goal of effective representation and consultation. Additionally, the OSI will:

  • Work with our Affiliates to identify additional suitable participants with relevant skills and experience, and make connections between them and the ESOs.
  • Assist the Commission in validating responses to Article 3.

Our goal is to ensure that the development and use of Open Source software is at best facilitated and at worst not obstructed by any aspect of the standards development process, the resulting harmonized standards, and the access and IPR terms of those standards.

This post may be discussed on our forum

Categories: FLOSS Research

Real Python: Quiz: The Python calendar Module

Planet Python - Thu, 2024-05-02 08:00

In this quiz, you’ll test your understanding of creating calendars in Python using the calendar module.

By working through this quiz, you’ll revisit the fundamental functions and methods provided by the calendar module.

[ Improve Your Python With 🐍 Python Tricks 💌 – Get a short & sweet Python Trick delivered to your inbox every couple of days. >> Click here to learn more and see examples ]

Categories: FLOSS Project Planets

Let everyone know you are going to Akademy 2024 E-banners

Planet KDE - Thu, 2024-05-02 04:11

The E-Banners for #Akademy2024 are now available!

Use them to promote Akademy on your websites, blogs, social media headers, or any other platform.

There are three different sizes to choose from. If you decide to use the banners, it would be great if you could link them to the Akademy website to help attract more visitors.

Let's spread the word about Akademy and make it a success!

(These banners were created by Andy B.)

Categories: FLOSS Project Planets

Paul Wise: FLOSS Activities April 2024

Planet Debian - Thu, 2024-05-02 04:03
Focus

This month I didn't have any particular focus. I just worked on issues in my info bubble.

Changes Issues Administration
  • Debian IRC: updated #debian-dpl access list for new DPL
  • Debian wiki: unblock IP addresses, approve accounts
Communication Sponsors

The SWH work was sponsored. All other work was done on a volunteer basis.

Categories: FLOSS Project Planets

Talk Python to Me: #460: Dropbase: Build Internal Tools with Python

Planet Python - Thu, 2024-05-02 04:00
Do you find yourself or your team building internal apps frequently for your company? Are you familiar with the term "forms over data"? They are super empowering for your org but they can be pretty repetitive and you might find yourself spending more time than you'd like working on them rather than core products and services. I invited Jimmy Chan from Dropbase to tell us about their service who's tagline is "Build internal web apps with just Python." It's a cool service and a fun conversation.<br/> <br/> <strong>Episode sponsors</strong><br/> <br/> <a href='https://talkpython.fm/mailtrap'>Mailtrap</a><br> <a href='https://talkpython.fm/training'>Talk Python Courses</a><br/> <br/> <strong>Links from the show</strong><br/> <br/> <div><b>Build internal web apps with just Python.</b>: <a href="https://www.dropbase.io" target="_blank" rel="noopener">dropbase.io</a><br/> <b>Dropbase on Github</b>: <a href="https://github.com/DropbaseHQ/dropbase" target="_blank" rel="noopener">github.com</a><br/> <b>Dropbase @ LinkedIn</b>: <a href="https://www.linkedin.com/company/dropbase" target="_blank" rel="noopener">linkedin.com</a><br/> <b>Dropbase on Twitter</b>: <a href="https://twitter.com/dropbasehq" target="_blank" rel="noopener">twitter.com</a><br/> <b>Jimmy Chan</b>: <a href="https://www.linkedin.com/in/jimmyechan/" target="_blank" rel="noopener">linkedin.com</a><br/> <b>Jimmy on Twitter</b>: <a href="https://twitter.com/jimmyechan" target="_blank" rel="noopener">twitter.com</a><br/> <b>Dropbase Docs</b>: <a href="https://docs.dropbase.io" target="_blank" rel="noopener">docs.dropbase.io</a><br/> <b>Dropbase</b>: <a href="https://dropbase.io" target="_blank" rel="noopener">dropbase.io</a><br/> <b>Watch this episode on YouTube</b>: <a href="https://www.youtube.com/watch?v=0VULU3g8wqU" target="_blank" rel="noopener">youtube.com</a><br/> <b>Episode transcripts</b>: <a href="https://talkpython.fm/episodes/transcript/460/dropbase-build-internal-tools-with-python" target="_blank" rel="noopener">talkpython.fm</a><br/> <br/> <b>--- Stay in touch with us ---</b><br/> <b>Subscribe to us on YouTube</b>: <a href="https://talkpython.fm/youtube" target="_blank" rel="noopener">youtube.com</a><br/> <b>Follow Talk Python on Mastodon</b>: <a href="https://fosstodon.org/web/@talkpython" target="_blank" rel="noopener"><i class="fa-brands fa-mastodon"></i>talkpython</a><br/> <b>Follow Michael on Mastodon</b>: <a href="https://fosstodon.org/web/@mkennedy" target="_blank" rel="noopener"><i class="fa-brands fa-mastodon"></i>mkennedy</a><br/></div>
Categories: FLOSS Project Planets

Drupal Core News: The new Navigation module and Layout Builder

Planet Drupal - Wed, 2024-05-01 22:28

Navigation module makes use of Layout Builder to construct the navigation toolbar.

There have been some questions about this decision in Slack. This post discusses the background.

In #3397058: Convert navigation sections to blocks and use the menu system the navigation module added a plugin system and config entity for 'navigation blocks'. These were very nearly identical to block plugins and block config entities. The primary difference was the config entities did not depend on a theme like block config entities do.

In #3411099: Create an administration UI for managing Navigation Blocks a UI was added for editing and managing navigation blocks. This duplicated further code from the block module.

#3438895: Add the new Navigation to core as an Experimental module was the issue to add the navigation module to core. This point was the first time that many core committers had looked at the code. As part of a Framework Manager review of the issue, the amount of duplication between the block and navigation modules was raised.

Until this point the navigation module lived in contrib and did not have a chance to change code in core. But now that it was a merge request against core, changing core was a possibility. As a result the Framework Managers made an attempt to modify the theme-assumption in the block system to support the navigation use-case. This resulted in a less than ideal scenario where Block::getTheme() could return null or an empty string in some scenarios. Whilst it was possible to fix all calls in core, the impact this could have on contrib and custom code felt like it would be problematic.

At this point the idea of using Layout Builder's section storage as a data-model for the blocks in navigation was floated. Layout Builder's section storage provides a data-model that allows placing and configuring block plugins but without block config entities. There is no dependency between these block placements and a theme. Layout Builder also includes an API for limiting which blocks can be used where, which was also a requirement for the navigation module. Not all block plugins would work inside the navigation toolbar.

The Framework Managers worked on the core merge request to assess the feasibility of this change. The net result was the removal of 4,000 lines of code but with largely the same functionality. As a result, the version of the navigation module that was committed to Drupal 10.3.0 and 11.x depends on the Layout Builder module.

Sites who don't use Layout Builder for building entity displays can continue to use their preferred approach. Having Layout Builder enabled doesn't change how entities are rendered unless you enable it on a per entity-bundle-display basis. Prior to 10.3 there were performance issues from the number of block plugins derived by Layout Builder. But from 10.3 sites can now control and prevent this.

The Navigation initiative has created a list of follow-up issues for the usability of Layout Builder when configuring the navigation toolbar. Some of these overlap with existing usability issues for Layout Builder. In addition the recently announced Experience builder initiative will invest in improving Layout Builder usability. Finally, the Dashboard initiative is also using Layout Builder for handling block placements. When we standardise on a solution and work together to improve it, it will lead to improvement across the board.

Categories: FLOSS Project Planets

The Python Show: 39 - Buttondown - A Python SaaS with Justin Duke

Planet Python - Wed, 2024-05-01 22:07

In this episode, we invite the founder of Buttondown, a Python-based Software as a Service (SaaS) application for creating and managing newsletters.

Mike Driscoll, the host of the show, chats with Justin about the following topics:

  • Why he created a SaaS with Python

  • Favorite Python packages or modules

  • Python web frameworks

  • Entrepreneurship

  • AI and programming

  • and more!

Categories: FLOSS Project Planets

Wingware: Wing Python IDE Version 10.0.4 - May 3, 2024

Planet Python - Wed, 2024-05-01 21:00

Wing 10.0.4 improves performance of the Python 3.12+ debugger, fixes debugging the Python Shell with Python 3.12, and makes several other improvements.

See the change log for details.

Download Wing 10 Now: Wing Pro | Wing Personal | Wing 101 | Compare Products


What's New in Wing 10

AI Assisted Development

Wing Pro 10 takes advantage of recent advances in the capabilities of generative AI to provide powerful AI assisted development, including AI code suggestion, AI driven code refactoring, description-driven development, and AI chat. You can ask Wing to use AI to (1) implement missing code at the current input position, (2) refactor, enhance, or extend existing code by describing the changes that you want to make, (3) write new code from a description of its functionality and design, or (4) chat in order to work through understanding and making changes to code.

Examples of requests you can make include:

"Add a docstring to this method" "Create unit tests for class SearchEngine" "Add a phone number field to the Person class" "Clean up this code" "Convert this into a Python generator" "Create an RPC server that exposes all the public methods in class BuildingManager" "Change this method to wait asynchronously for data and return the result with a callback" "Rewrite this threaded code to instead run asynchronously"

Yes, really!

Your role changes to one of directing an intelligent assistant capable of completing a wide range of programming tasks in relatively short periods of time. Instead of typing out code by hand every step of the way, you are essentially directing someone else to work through the details of manageable steps in the software development process.

Read More

Support for Python 3.12

Wing 10 adds support for Python 3.12, including (1) faster debugging with PEP 669 low impact monitoring API, (2) PEP 695 parameterized classes, functions and methods, (3) PEP 695 type statements, and (4) PEP 701 style f-strings.

Poetry Package Management

Wing Pro 10 adds support for Poetry package management in the New Project dialog and the Packages tool in the Tools menu. Poetry is an easy-to-use cross-platform dependency and package manager for Python, similar to pipenv.

Ruff Code Warnings & Reformatting

Wing Pro 10 adds support for Ruff as an external code checker in the Code Warnings tool, accessed from the Tools menu. Ruff can also be used as a code reformatter in the Source > Reformatting menu group. Ruff is an incredibly fast Python code checker that can replace or supplement flake8, pylint, pep8, and mypy.


Try Wing 10 Now!

Wing 10 is a ground-breaking new release in Wingware's Python IDE product line. Find out how Wing 10 can turbocharge your Python development by trying it today.

Downloads: Wing Pro | Wing Personal | Wing 101 | Compare Products

See Upgrading for details on upgrading from Wing 9 and earlier, and Migrating from Older Versions for a list of compatibility notes.

Categories: FLOSS Project Planets

Bits from Debian: Bits from the DPL

Planet Debian - Wed, 2024-05-01 21:00

Hi,

Keeping my promise for monthly bits, here's a quick snapshot of my first ten days as DPL.

Special thanks to Jonathan for an insightful introduction that left less room for questions. His introduction covered my first tasks like expense approval and CTTE member appointments thoroughly. Although I made a visible oversight by forgetting to exclude Simon McVittie from the list, whose term has ended , I'm committed to learning from this mistake. In future I'll prioritize thorough proofreading to ensure accuracy.

Part of my "work" was learning what channels I need to subscribe and adjust my .procmailrc and .muttrc took some time.

Recently I had my first press interview. I had to answer a couple of prepared questions for Business IT News. It seems journalists are always on the lookout for unique angles. When asked if humility is a new trait for DPLs, my response would be a resounding "No." In my experience, humility is a common quality among DPLs I've encountered, including Jonathan.

One of my top priorities is reaching out to all our dedicated and appointed teams, including those managing critical infrastructure. I've begun with the CTTE, Salsa Admins and Debian Snapshot. Everything appears to be in order with the CTTE team. I'm waiting for response from Salsa and Snapshot, which is fine given the recent contact.

I was pointed out to the fact that lintian is in an unfortunate state as Axel Beckert confirmed on the lintian maintainers list. It turns out that bug #1069745 of magics-python should not have been undetected for a long time if lintian bug #677078 would have been fixed. It seems obvious to me that lintian needs more work to fulfill its role as reliably policy checker to ensure our high level of packaging quality.

In any case thanks a lot to Axel who is doing his best but it seems urgent to me to find some more person-power for this task. Any volunteer to lend some helping hand in the lintian maintainers team?

On 2024-04-30 I gave my first talk "Bits from greenhorn DPL" online at MiniDebConf Brasil in Belo Horizonte. The Q&A afterwards stired some flavours of the question: "What can Debian Brasil do better?" My answer was always in a way: Given your great activity in now organising the fifth MiniDebConf you are doing pretty well and I have no additional hints for the moment.

Kind regards Andreas.

Categories: FLOSS Project Planets

Family of free and friendly open source software

Planet KDE - Wed, 2024-05-01 20:00

Or FOFAFOSS. Rolls right off your tongue.

Like in many families, there's always a bit of.. turmoil and drama in FOSS. Something breaks (either on purpose or by accident), people get frustrated.. The usual. It is kind of to be expected when it comes to very social projects, like let's say, Linux desktop environments.

People have their own visions and ways to see things. They often clash. That's normal. It's quite human. I do like to think that Linux desktop environments especially are like siblings that have rivalries.

But we got to remember that it's not "us vs them" here. We don't have the resources to fight each other. We need to work together even with our incompatible visions sometimes. Otherwise things will keep fracturing and get even worse.. And nobody gains from that. Well, except the proprietary platforms. :P

In the end we all want to make good software for everyone to use and enjoy. Let's help each other to do that as well as we can.

Nothing wrong with "Oh you made that? Well watch this!" type of friendly rivalry however, it keeps us doing what we do best. :)

I just wanted to write this down as somekind of reminder that we got to remember to work together if we want to succeed. Even when frustrated.

And no I am not any high and mighty person to really say this, I have had my own share of frustrations and quips. This post serves also as a reminder for myself.

So let's try to work together as well as we can.

Categories: FLOSS Project Planets

Seth Michael Larson: Isolating risk in the CPython release process

Planet Python - Wed, 2024-05-01 20:00
Isolating risk in the CPython release process AboutBlogNewsletterLinks Isolating risk in the CPython release process

Published 2024-05-02 by Seth Larson
Reading time: minutes

This critical role would not be possible without funding from the Alpha-Omega project. Massive thank-you to Alpha-Omega for investing in the security of the Python ecosystem!

The first stage of the CPython release process produces source and docs artifacts. In terms of "supply chain integrity", the source artifacts are the most important artifact produced by this process. These tarballs are what propagates down into containers, pyenv, and operating system distributions, so reducing the risk that these artifacts are modified in-flight is critical.

A few weeks ago I published that CPythons' release process for source and docs artifacts was moved from developers machines onto GitHub Actions, which provides an isolated build environment.

This already reduces risk of artifacts being accidentally or maliciously modified during the release process. The layout of the build and release process before used a build script which built the software from source, built the docs, and then ran tests all in the same isolated job. This was totally fine on a developers' machine where there isn't any isolation possible between different stages.

Build DependenciesBuild Dependenci...Build SourceBuild SourceSource ArtifactsSource Artifa...Docs ArtifactsDocs ArtifactsSource
CodeSource...Docs DependenciesDocs DependenciesBuild DependenciesBuild Dependenci...Build SourceBuild SourceSource ArtifactsSource Artifa...Docs ArtifactsDocs ArtifactsSource
CodeSource...Docs DependenciesDocs DependenciesBuild DocsBuild DocsTestingTestingBuild DocsBuild DocsTestingTestingSource ArtifactsSource Artifa...Text is not SVG - cannot display
Before and after splitting up build stages

With GitHub Actions we can isolate each stage from the others and remove the need to install all dependencies for all jobs into the same stage. This drastically reduces the number of dependencies, each representing a small amount of risk, for the stages that are critical for supply chain security of CPython (specifically the building of source artifacts).

Above you can see on the left the previous process which pulls all dependencies into the same job (represented as a gray box) and the right being the new process having split up the builds and testing and the source and docs builds.

After doing this split the "Build Source" task only needs ~170 dependencies instead of over 800 dependencies (mostly for documentation LaTeX and PDFs) and all of those dependencies either come with the operating system and thus can't be reduced further or are pinned in a lock file.

The testing stage still has access to the source artifacts, but only after they've been uploaded to GitHub Action Artifacts and aren't able to modify them.

I plan to write a separate in-depth article about dependencies, pinning, and related topics, stay tuned for that.

SOSS Community Day 2024 recordings

The recordings for my talk and the OpenSSF tabletop session have been published to YouTube:

Embrace the Differences: Securing open source software ecosystems where they are

In the talk I discuss the technical and also social aspects of why it's sometimes difficult to adopt security changes into an open source ecosystem. Ecosystem-agnostic work (think memory safety, provenance, reproducible builds, vulnerabilities) tends to operate at a much higher level than the individual ecosystems where the work ends up being applied.

OpenSSF Tabletop Session

The tabletop session had many contributors representing all the different aspects of discovering, debugging, disclosing, fixing, and patching a zero-day vulnerability in an open source component that's affecting production systems.

Tabletop Session moderated by Dana Wang

Mentoring for Google Summer of Code

Google Summer of Code 2024 recently published its program and among the projects and contributors accepted was CPython's project for adopting the Hardened Compiler Options Guide for C/C++. I'm mentoring the contributor through the process of contributing to CPython and hopefully being successful in adopting hardened compiler options.

Other items

That's all for this week! 👋 If you're interested in more you can read last week's report.

Thanks for reading! ♡ Did you find this article helpful and want more content like it? Get notified of new posts by subscribing to the RSS feed or the email newsletter.

This work is licensed under CC BY-SA 4.0

Categories: FLOSS Project Planets

KDE & Google Summer of Code 2024

Planet KDE - Wed, 2024-05-01 20:00

KDE will mentor ten projects in Google Summer of Code (GSoC) this year. GSoC is a program in which contributors new to open-source spend between 175 and 350 hours working on an open.source project.

Projects KDE Connect

ShellWen Chen will work on updating the SSHD library in the KDE Connect Android app which will improve the application's security and stability. Albert Vaca Cintora will mentor this project.

Labplot

LabPlot is a Data Visualization and Analysis platform. This summer, Kuntal Bar will work on adding 3D plotting support to cater to the evolving demands of scientific research. Israel Galadima will work on Python wrappers around the LabPlot C++ API. Alexander Semke will mentor both projects.

Arianna

Arianna is KDE's Epub viewer, and Ajay will work on porting the Javascript frontend from epub.js to Foliate.js, the library that powers Foliate. Carl Schwan will mentor this project.

Frameworks

Manuel Alcaraz will work on adding support for Qt for Python to some of the KDE Frameworks, enabling the large Python ecosystem to use them. Carl Schwan will also mentor this project.

Okular

Pratham Gandhi will work on improving Okular's support for Javascript forms. This is particularly important because Javascript-powered forms are used frequently in PDFs provided by local governments, and while Okular already partially supports them, many functions are not implemented. Albert Astals Cid will mentor this project.

Snaps

Soumyadeep Ghosh will work under Scarlett's direction and integrate the Snap ecosystem closer with KDE. This includes fixing the Discover integration with Snap and adding a Snap KCM to change the permission from Plasma System Settings.

Krita

Ken Lo will work under the supervision of Tiar and Emmet O'Neill on improving the pixel art workflow by adding the Pixel Perfect option to smooth out pixel art curves.

KDE Games

João Gouveia will implement the backend for a variant of the Mancala game as well as a solver under the supervision of Benson Muite and Harsh Kumar.

Kdenlive

Chengkun Chen will work on improving the support for subtitles in Kdenlive. More specifically, he will add full support for the Sub Station Alpha v4.00+ format which contains style information for Kdenlive. Jean-Baptiste Mardelle will mentor this project.

Categories: FLOSS Project Planets

Mario Hernandez: Integrating Drupal with Storybook components

Planet Drupal - Wed, 2024-05-01 20:00

Hey you're back! 🙂 In the previous post we talked about how to build a custom Drupal theme using Storybook as the design system. We also built a simple component to demonstrate how Storybook, using custom extensions, can understand Twig. In this post, the focus will be on making Drupal aware of those components by connecting Drupal to Storybook.
If you are following along, we will continue where we left off to take advantage of all the prep work we did in the previous post. Topics we will cover in this post include:

  1. What is Drupal integration
  2. Installing and preparing Drupal for integration
  3. Building components in Storybook
  4. Building a basic front-end workflow
  5. Integrating Drupal with Storybook components
What is Drupal integration?

In the context of Drupal development using the component-driven methodology, Drupal integration means connecting Drupal presenter templates such as node.html.twig, block.html.twig, paragraph.html.twig, etc. to Storybook by mapping Drupal fields to component fields in Storybook. This in turn allows for your Drupal content to be rendered wrapped in the Storybook components.

The advantage of using a design system like Storybook is that you are in full control of the markup when building components, as a result your website is more semantic, accessible, and easier to maintain.

Building more components in Storybook

The title component we built in the previous post may not be enough to demonstrate some of the advanced techniques when integrating components. We will build a larger component to put these techniques in practice. The component we will build is called Card and it looks like this:

When building components, I like to take inventory of the different parts that make up the components I'm building. The card image above shows three parts: An image, a title, and teaser text. Each of these parts translates into fields when I am defining the data structure for the component or building the entity in Drupal.

Building the Card component
  • Open the Drupal site in your code editor and within your code editor navigate to the storybook theme (web/themes/custom/storybook)
  • Create two new directories inside components called 01-atoms and 02-molecules
  • Inside 02-molecules create a new directory called card
  • Inside the card directory add the following four files:
    • card.css: component's styles
    • card.twig: component's markup and logic
    • card.stories.jsx: Storybook's story
    • card.yml: component's demo data
  • Add the following code snippet to card.yml:
--- modifier: '' image: <img src="https://source.unsplash.com/cHRDevKFDBw/640x360" alt="Palm trees near city buildings" /> title: level: 2 modifier: '' text: 'Tours & Experiences' url: 'https://mariohernandez.io' teaser: 'Step inside for a tour. We offer a variety of tours and experiences to explore the building’s architecture, take you backstage, and uncover the best food and drink. Tours are offered in different languages and for different levels of mobility.'
  • Add the following to card.twig to provide the markup and logic for the card:
{{ attach_library('storybook/card') }} <article class="card{{ modifier ? ' ' ~ modifier }}{{- attributes ? ' ' ~ attributes.class -}}" {{- attributes ? attributes|without(class) -}}> {% if image %} <div class="card__image"> <figure> {{ image }} </figure> </div> {% endif %} <div class="card__content"> {% if title %} {% include "@atoms/title/title.twig" with { 'level': title.level, 'modifier': title.modifier, 'text': title.text, 'url': title.url, } only %} {% endif %} {% if teaser %} <p class="card__teaser">{{ teaser }}</p> {% endif %} </div> </article>
  • Copy and paste these styles into card.css.

  • Finally, let's create the Storybook card story by adding the following to card.stories.jsx:

import parse from 'html-react-parser'; import card from './card.twig'; import data from './card.yml'; import './card.css'; const component = { title: 'Molecules/Card', }; export const Card = { render: (args) => parse(card(args)), args: { ...data }, }; export default component;

Let's go over a few things regarding the code above:

  • The data structure in card.yml reflects the data structure and type we will use in Drupal.
    • The image field uses the entire <img> element rather than just using the image src and alt attributes. The reason for this is so when we get to Drupal, we can use Drupal's full image entity. This is a good practice for caching purposes.
  • card.twig reuses the title component we created in the previous post. Rather than build a title from scratch for the Card and repeat the code we already wrote, reusing the existing components keeps us DRY.
  • card.stories.jsx in the Storybook story for the Card, notice how the code in this file is very similar to the code in the title.stories.jsx. Even with complex components, when we port them into Storybook as stories, most times the code will be similar as what you see above because Storybook is simply parsing whatever is in .twig and .yml files. There are exceptions when the React code may have extra parameters or logic which typically happens when we're building stories variations. Maybe a topic for a different blog post. 😉
Before we preview the Card, some updates are needed

You may have noticed in card.twig we used the namespace @atoms when nesting the title component. This namespace does not exist, and we need to create it now. In addition, we need to move the title component into the 01-atoms directory:

  • In your code editor or command line (whichever is easier), move the title directory into the 01-atoms directory
  • In your editor, open title.stories.jsx and change the line
    title: 'Components/Title' to title: 'Atoms/Title'. This will display the title component within the Atoms category in Storybook's sidebar.
  • Rather than have you make individual changes to vite.config.js, let's replace/overwrite all its content with the following:
/* eslint-disable */ import { defineConfig } from 'vite' import yml from '@modyfi/vite-plugin-yaml'; import twig from 'vite-plugin-twig-drupal'; import { join } from 'node:path' export default defineConfig({ root: 'src', publicDir: 'public', build: { emptyOutDir: true, outDir: '../dist', rollupOptions: { input: { 'reset': './src/css/reset.css', 'styles': './src/css/styles.css', 'card': './src/components/02-molecules/card/card.css', }, output: { assetFileNames: 'css/[name].css', }, }, sourcemap: true, }, plugins: [ twig({ namespaces: { atoms: join(__dirname, './src/components/01-atoms'), molecules: join(__dirname, './src/components/02-molecules'), }, }), // Allows Storybook to read data from YAML files. yml(), ], })

Let's go over some of the most noticeable updates inside vite.config.js:

  • We have defined a few things to improve the functionality of our Vite project, starting with using src as our app root directory and public for publicDir. This helps the app understand the project structure in a relative manner.

  • Next, we defined a Build task which provides the app with defaults for things like where should it compiled code to (i.e. /dist), and rollupOptions for instructing the app which stylesheets to compile and what to call them.

  • As part of the rollupOptions we also defined two stylesheets for global styles (reset.css and styles.css). We'll create these next.

    Important This is as basic as it gets for a build workflow and in no way would I recommend this be your front-end build workflow. When working on bigger projects with more components, it is best to define a more robust and dynamic workflow that provides automation for all the repetitive tasks performed on a typical front-end project.
  • Under the Plugins section, we have defined two new namespaces, @atoms and @molecules, each of which points to specific path within our components directory. These are the namespaces Storybook understands when nesting components. You can have as many namespaces as needed.

Adding global styles
  • Inside storybook/src, create a new directory called css
  • Inside the css directory, add two new files, reset.css and styles.css
  • Here are the styles for reset.css and styles.css. Please copy them and paste them into each of the stylesheets.
  • Now for Storybook to use reset.css and styles.css, we need to update /.storybook/preview.js by adding these two imports directly after the current imports, around line 4.
import '../dist/css/reset.css'; import '../dist/css/styles.css'; Previewing the Card in Storybook

Remember, you need NodeJS v20 or higher as well as NVM installed on your machine.

  • In your command line, navigate to the storybook directory and run:
nvm install npm install npm run build npm run storybook

A quick note about the commands above:

  • nvm install and npm install are typically only done once in your app. These commands will first install and use the node version specified in .nvmrc, and will install all the required node packages found in package.json. If you happen to be workign on another project that may use a different version of node, when you comeback to the Storybook project you will need to run nvm use in order to resume using the right node version.
  • npm run build is usually only ran when you have made configuration changes to the project or are introducing new files.
  • npm run storybook is the command you will use all the time when you want to run Storybook.

After Storybook launches, you should see two story categories in Storybook's sidebar, Atoms and Molecules. The title component should be under Atoms and the Card under Molecules. See below:

Installing Drupal and setting up the Storybook theme

We have completed all the prep work in Storybook and our attention now will be all in Drupal. In the previous post all the work we did was in a standalone project which did not require Drupal to run. In this post, we need a Drupal site to be able to do the integration with Storybook. If you are following along and already have a Drupal 10 site ready, you can skip the first step below.

  1. Build a basic Drupal 10 website (I recommend using DDEV).
  2. Add the storybook theme to your website. If you completed the excercise in the previous post, you can copy the theme you built into your site's /themes/custom/ directory, Otherwise, you can clone the previous post repo into the same location so it becomes your theme. After this your theme's path should be themes/custom/storybook.
  3. No need to enable the theme just yet, we'll come back to the theme shortly.
  4. Finally, create a new Article post that includes a title, body content and an image. We'll use this article later in the process.
Creating Drupal namespaces and adding Libraries

Earlier we created namespaces for Storybook, now we will do the same but this time for Drupal. It is best if the namesapces' names between Storybook and Drupal match for consistency. In addition, we will create Drupal libraries to allow Drupal to use the CSS we've written.

  • Install and enable the Components module
  • Add the following namespaces at the end of storybook.info.yml (mind your indentation):
components: namespaces: atoms: src/components/01-atoms molecules: src/components/02-molecules
  • Replace all content in storybook.libraries.yml with the following:
global: version: VERSION css: base: dist/css/reset.css: {} dist/css/styles.css: {} card: css: component: dist/css/card.css: {}
  • Let's go over the changes to both, storybook.info.yml and storybook.libraries.yml files:

    • Using the Components module we created two namespaces: @atoms and @molecules. Each namespace is associated with a specific path to the corresponding components. This is important because Drupal by default only looks for Twig templates inside the /templates directory and without the Components module and the namespaces it would not know to look for our component's Twig templates inside the components directory.
    • Then we created two Drupal libraries: global and card. The Global library includes two CSS stylesheets (reset.css and styles.css), which handle base styles in our theme. the Card library includes the styles we wrote for the Card component. If you noticed, when we created the Card component, the first line inside card.twig is a Twig attach library statement. Basically card.twig is expecting a Drupal library called card.
Turn Twig debugging on

All the pieces are in place to Integrate the Card component so Drupal can use it to render article nodes when viewed in teaser view mode.

  • The first thing we need to do to begin the integration process is to determine which Twig template Drupal uses to render article nodes in teaser view mode. One easy way to do this is by turning Twig debugging on. This used to be a complex configuration but starting with Drupal 10.1 you can now do it directly in Drupal's UI:

    • While logged in with admin access, navigate to /admin/config/development/settings on your browser. This will bring up the Development settings page.
    • Check all the boxes on this page and click Save settings. This will enable Twig debugging and disable caching.
    • Now navigate to /admin/config/development/performance so we can turn CSS and JS aggregation off.
    • Under Bandwidth optimization cleared the two boxes for CSS and Javascript aggregation then click on Save configuration.
    • Lastly, click the Clear all caches button. This will ensure any CSS or JS we write will be available without having to clear caches.
  • With Twig debugging on, go to the homepage where the Article we created should be displayed in teaser mode. If you right-click on any part of the article and select inspect from the context menu, you will see in detail all the templates Drupal is using to render the content on the current page. See example below.

    Note I am using a new basic Drupal site with Olivero as the default theme. If your homepage does not display Article nodes in teaser view mode, you could create a simple Drupal view to list Article nodes in teaser view mode to follow along.

In the example above, we see a list of templates that start with node...*. These are called template suggestions and are the names Drupal is suggesting we can assign our custom templates. The higher the template appears on the list, the more specific it is to the piece of content being rendered. For example, changes made to node.html.twig would affect ALL nodes throughout the site, whereas changes made to node--1--teaser.html.twig will only affect the first node created on the site but only when it's viewed in teaser view mode.

Notice I marked the template name Drupal is using to render the Article node. We know this is the template because it has an X before the template name.

In addition, I also marked the template path. As you can see the current template is located in core/themes/olivero/templates/content/node--teaser.html.twig.

And finally, I marked examples of attributes Drupal is injecting in the markup. These attributes may not always be useful but it is a good practice to ensure they are available even when we are writing custom markup for our components.

Create a template suggestion

By looking at the path of the template in the code inspector, we can see that the original template being used is located inside the Olivero core theme. The debugging screenshot above shows a pretty extensive list of templates suggestions, and based on our requirements, copying the file node--teaser.html.twig makes sense since we are going to be working with a node in teaser view mode.

  • Copy /core/themes/olivero/templates/content/node--teaser.html.twig into your theme's /storybook/templates/content/. Create the directory if it does not exist.
  • Now rename the newly copied template to node--article--teaser.html.twig.
  • Clear Drupal's cache since we are introducing a new Twig template.

As you can see, by renaming the template node--article--teaser (one of the names listed as a suggestion), we are indicating that any changes we make to this template will only affect nodes of type Article which are displayed in Teaser view mode. So whenever an Article node is displayed, if it is in teaser view mode, it will use the Card component to render it.

The template has a lot of information that may or may not be needed when integrating it with Storybook. If you recall, the Card component we built was made up of three parts: an image, a title, and teaser text. Each of those are Drupal fields and these are the only fields we care about when integrating. Whenever when I copy a template from Drupal core or a module into my theme, I like to keep the comments on the template untouched. This is helpful in case I need to reference any variables or elements of the template.

The actual integration ...Finally
  1. Delete everything from the newly copied template except the comments and the classes array variable
  2. At the bottom of what is left in the template add the following code snippet:
{% set render_content = content|render %} {% set article_title = { 'level': 2, 'modifier': 'card__title', 'text': label, 'url': url, } %} {% include '@molecules/card/card.twig' with { 'attributes': attributes.addClass(classes), 'image': content.field_image, 'title': article_title, 'teaser': content.body, } only %}
  • We set a variable with content|render as its value. The only purpose for this variable is to make Drupal aware of the entire content array for caching purposes. More info here.
  • Next, we setup a variable called article_title which we structured the same way as data inside card.yml. Having similar data structures between Drupal and our components provides many advantages during the integration process.
    • Notice how for the text and url properties we are using Drupal specific variables (label and url), accordingly. If you look in the comments in node--article--teaser.html.twig you will see these two variables.
  • We are using a Twig include statement with the @molecules namespace to nest the Card component into the node template. The same way we nested the Title component into the Card.
  • We mapped Drupal's attributes into the component's attributes placeholder so Drupal can inject any attributes such as CSS classes, IDs, Data attributes, etc. into the component.
  • Finally, we mapped the image, title and teaser fields from Drupal to the component's equivalent fields.
  • Save the changes to the template and clear Drupal's cache.
Enable the Storybook theme

Before we forget, let's enable the Storybook theme an also make it your default theme, otherwise all the work we are doing will not be visible since we are currently using Olivero as the default theme. Clear caches after this is done.

Previewing the Article node as a Card

Integration is done and we switched our default theme to Storybook. After clearing caches if you reload the homepage you should be able to see the Article node you wrote but this time displayed as a card. See below:

  • If you right-click on the article and select Inspect, you will notice the following:
    • Drupal is now using node--article--teaser.html.twig. This is the template we created.
    • The template path is now themes/custom/storybook/src/templates/content/.
    • You will also notice that the article is using the custom markup we wrote for the Card component which is more semantic, accessible, but in addition to this, the <article> tag is also inheriting several other attributes that were provided by Drupal through its Attributes variable. See below:

If your card's image size or aspect ratio does not look as the one in Storybook, this is probably due to the image style being used in the Article Teaser view mode. You can address this by:

  • Going to the Manage display tab of the Article's Teaser view mode (/admin/structure/types/manage/article/display/teaser).
  • Changing the image style for the Image field for one that may work better for your image.
  • Preview the article again on the homepage to see if this looks better.
In closing

This is only a small example of how to build a simple component in Storybook using Twig and then integrate it with Drupal, so content is rendered in a more semantic and accessible manner. There are many more advantages of implementing a system like this. I hope this was helpful and see the potential of a component-driven environment using Storybook. Thanks for visiting.

Download the code For a full copy of the code base which includes the work in this and the previous post, clone or download the repo and switch to the card branch. The main branch only includes the previous post code.

Download the code

Categories: FLOSS Project Planets

Dirk Eddelbuettel: RcppInt64 0.0.5 on CRAN: Minor Maintenance

Planet Debian - Wed, 2024-05-01 19:44

The new-ish package RcppInt64 (announced last fall in this post, with three small updates following) arrived on CRAN yesterday as relase 0.0.5. RcppInt64 collects some of the previous conversions between 64-bit integer values in R and C++, and regroups them in a single package. It offers two interfaces: both a more standard as<>() converter from R values along with its companions wrap() to return to R, as well as more dedicated functions ‘from’ and ‘to’.

This release addresses an new nag from CRAN who no longer want us to use the ‘non-API’ header function SET_S4_OBJECT so a small change was made.

The brief NEWS entry follows:

Changes in version 0.0.5 (2024-04-30)
  • Minor refactoring of internal code to not rely on SET_S4_OBJECT.

Courtesy of my CRANberries, there is a diffstat report relative to the previous release. If you like this or other open-source work I do, you can sponsor me at GitHub.

This post by Dirk Eddelbuettel originated on his Thinking inside the box blog. Please report excessive re-aggregation in third-party for-profit settings.

Categories: FLOSS Project Planets

Kate & Icons

Planet KDE - Wed, 2024-05-01 18:36
How it shall look… # Linux & BSDs # Windows # macOS # State on Fedora 40 Workstation & XFCE Spin… #

Screenshots taken from the GNOME bugtracker, copies to not stall their GitLab instance.

I think that is rather unpleasant and for e.g. the left icon-only border just an unusable insult.

Why? The Adwaita Icon Theme no longer follows the FDO icon naming spec #

There was no information that they want to break away from the icon naming ’the world’ does assume (given there is a spec). And now we have that state for our users there, at least on these spins.

That is not that nice, we did spend a lot of work to get our applications working cross-desktop and even cross-platform and now that…

I feel rather infuriated, finding this before going to sleep, even more after reading the feedback in the GNOME bugtracker and that this is just closed as ‘so be it’.

They added now at least a hint to the README:

Private UI icon set for GNOME core apps.

Ok, I assume that is then all fine.

No, it is not.

Then please don’t install it as FDO icon theme and break all FOSS apps that rely on the naming spec…

If you care for non ‘GNOME core apps’ to work per default properly on distributions like that, please either get them to fix it (hints are given in the linked issue) or get the distributions to install a compliant theme.

We can plan to work around this mess in the future on our side, but that will not un-break the application versions that are now already shipped to our users and non-KDE frameworks based stuff that will just run into the same issues.

Feedback #

You can provide feedback on the matching KDE Social, reddit or Hacker News post.

Categories: FLOSS Project Planets

Bits from Debian: Debian welcomes the 2024 GSOC contributors/students

Planet Debian - Wed, 2024-05-01 17:56

We are very excited to announce that Debian has selected seven contributors to work under mentorship on a variety of projects with us during the Google Summer of Code.

Here are the list of the projects, students, and details of the tasks to be performed.

Project: Android SDK Tools in Debian

  • Student: anuragxone

Deliverables of the project: Make the entire Android toolchain, Android Target Platform Framework, and SDK tools available in the Debian archives.

Project: Benchmarking Parallel Performance of Numerical MPI Packages

  • Student: Nikolaos

Deliverables of the project: Deliver an automated method for Debian maintainers to test selected numerical Debian packages for their parallel performance in clusters, in particular to catch performance regressions from updates, and to verify expected performance gains, such as Amdahl’s and Gufstafson’s law, from increased cluster resources.

Project: Debian MobCom

  • Student: Nathan D

Deliverables of the project: Update the outdated mobile packages and recreate aged packages due to new dependencies. Bring in more mobile communication tools by adding about 5 new packages.

Project: Improve support of the Rust coreutils in Debian

  • Student: Sreehari Prasad TM

Deliverables of the project: Make uutils behave more like GNU’s coreutils by improving compatibility with GNU coreutils test suit.

Project: Improve support of the Rust findutils in Debian

  • Student: hanbings

Deliverables of the project: A safer and more performant implementation of the GNU suite's xargs, find, locate and updatedb tools in rust.

Project: Expanding ROCm support within Debian and derivatives

  • Student: xuantengh

Deliverables of the project: Building, packaging, and uploading missing ROCm software into Debian repositories, starting with simple tools and progressing to high-level applications like PyTorch, with the final deliverables comprising a series of ROCm packages meeting community quality assurance standards.

Project: procps: Development of System Monitoring, Statistics and Information Tools in Rust

  • Student: Krysztal Huang

Deliverables of the project: Improve the usability of the entire Rust-based implementation of the procps utility on Linux.

Congratulations and welcome to all the contributors!

The Google Summer of Code program is possible in Debian thanks to the efforts of Debian Developers and Debian Contributors that dedicate part of their free time to mentor contributors and outreach tasks.

Join us and help extend Debian! You can follow the contributors' weekly reports on the debian-outreach mailing-list, chat with us on our IRC channel or reach out to the individual projects' team mailing lists.

Categories: FLOSS Project Planets

Drupal.org blog: Best Drupalcon Portland 2024 sessions to learn Drupal for the first time

Planet Drupal - Wed, 2024-05-01 17:26

I have gone through all the Drupalcon sessions in Portland and selected those that I think are perfect for someone learning Drupal, here is the result.

Did I miss any that you think it should be highlighted here? Please let me know 😊.

Have fun, learn and meet the community

Trivia night
https://events.drupal.org/portland2024/session/trivia-night
When: Thursday, May 9, 2024 - 18:30 to 21:05
Why: General culture about Drupal

Birds of a Feather
https://events.drupal.org/portland2024/session/birds-feather 
When: Monday, May 6, 2024 - 08:00 to 17:00
Why: Learn and interact with the discussions

Learn how Drupal is used in the real world 

Harvard College: Don't Call it a Redesign
https://events.drupal.org/portland2024/session/harvard-college-dont-call-it-redesign 
When: Thursday, May 9, 2024 - 14:20 to 14:45
Why: learn about current trends and on going work from real agencies in the real world

Creating Nimble Drupal Systems for Government: Transforming MN’s Dept of Health in 6 Months
https://events.drupal.org/portland2024/session/creating-nimble-drupal-systems-government-transforming-mns-dept-health-6 
When: Thursday, May 9, 2024 - 13:10 to 13:45
Why: Learn about current trends and on going work from real agencies in the real world

How Los Angeles Department of Water and Power Revolutionized the Web Utility Experience
https://events.drupal.org/portland2024/session/how-los-angeles-department-water-and-power-revolutionized-web-utility 
When: Thursday, May 9, 2024 - 11:30 to 11:45
Why: Learn about current trends and on going work from real agencies in the real world

How Drupal Rescued Georgia Tech’s International Students During and Post-Pandemic
https://events.drupal.org/portland2024/session/how-drupal-rescued-georgia-techs-international-students-during-and-post
When: Thursday, May 9, 2024 - 11:30 to 11:45
Why: Learn about current trends and on going work from real agencies in the real world

How Acquia and Drupal Power Robust, Modern, and Secure Digital Experiences
https://events.drupal.org/portland2024/session/how-acquia-and-drupal-power-robust-modern-and-secure-digital-experiences
When: Thursday, May 9, 2024 - 11:00 to 11:25
Why: Learn about current trends and on going work from real agencies in the real world

From Many to One: Migrating 70+ Disparate Local Government Websites onto a Cohesive Drupal Platform
https://events.drupal.org/portland2024/session/many-one-migrating-70-disparate-local-government-websites-cohesive-drupal 
When: Monday, May 6, 2024 - 13:30 to 14:20
Why: Learn about Drupal’s multisite capabilities

Get trained

TRAINING | Evolving Web
https://events.drupal.org/portland2024/session/training-debug-academy 
When: Thursday, May 9, 2024 - 09:00 to 16:00
Why: Introduction to Building Sites with Drupal

TRAINING | Evolving Web
https://events.drupal.org/portland2024/session/training-evolving-web 
When: Thursday, May 9, 2024 - 09:00 to 16:00
Why: Drupal Theming with SDC and TailwindCSS

First-time contributor workshop
https://events.drupal.org/portland2024/session/first-time-contributor-workshop 
When: Wednesday, May 8, 2024 - 10:30 to 17:00
Why: Learn to give something back while you learn something new

General Contribution
https://events.drupal.org/portland2024/session/general-contribution 
When: Monday, May 6, 2024 - 16:10 to 17:00
Why: It’s not necessarily a place to get trained, but a place where you can start contributing while volunteers will help you on how to do it.

Learn about Drupal capabilities

Access Control Strategies for Enterprise Drupal Websites
https://events.drupal.org/portland2024/session/access-control-strategies-enterprise-drupal-websites 
When: Tuesday, May 7, 2024 - 16:10 to 17:00
Why: Learn how the powerful Drupal access control works

Using Layout Builder: Practical Advice from the Field
https://events.drupal.org/portland2024/session/using-layout-builder-practical-advice-field 
When: Tuesday, May 7, 2024 - 15:00 to 15:50
Why: Learn about the powerful Layout Builder

Protecting your site with Automatic Updates
https://events.drupal.org/portland2024/session/protecting-your-site-automatic-updates 
When: Tuesday, May 7, 2024 - 15:00 to 15:50
Why: Learn to stay secure

Secure, Performant, Scalable and Green: The big wins of a static Drupal website
https://events.drupal.org/portland2024/session/secure-performant-scalable-and-green-big-wins-static-drupal-website 
When: Tuesday, May 7, 2024 - 15:00 to 15:50
Why: Learn to build static websites while leveraging the power of Drupal 

Unleashing the power of ECA: No-code coding for ambitious site builders
https://events.drupal.org/portland2024/session/unleashing-power-eca-no-code-coding-ambitious-site-builders 
When: Tuesday, May 7, 2024 - 13:50 to 14:40
Why: Learn some low code capabilities in Drupal

Learn about teamwork and collaboration
https://events.drupal.org/portland2024/session/price-silence-hidden-costs-withholding-feedback-teams 
When: Tuesday, May 7, 2024 - 16:10 to 17:00
Why: Because teamwork is the name of the game

Getting started using Personalization
https://events.drupal.org/portland2024/session/getting-started-using-personalization
When: Tuesday, May 7, 2024 - 11:30 to 12:20
Why: I personally believe that personalisation is the next big thing in Drupal and the web

Navigation changes in Drupal’s Admin UI
https://events.drupal.org/portland2024/session/navigation-changes-drupals-admin-ui 
When: Monday, May 6, 2024 - 15:00 to 15:50
Why: Learn about the new navigation interface 

Drupal's next leap: configuration validation — it's here!
https://events.drupal.org/portland2024/session/drupals-next-leap-configuration-validation-its-here 
When: Monday, May 6, 2024 - 15:00 to 15:50
Why:  Configuration is a powerful but complex topic in Drupal worth to explore

Lightening Talk: 5 new free things you get from CKEditor 5 Plugin Pack
https://events.drupal.org/portland2024/session/lightening-talk-5-new-free-things-you-get-ckeditor-5-plugin-pack 
When: Monday, May 6, 2024 - 13:05 to 13:15
Why: Learn more about the editor in the core of the Drupal editorial experience

Mastering Consistency: Expanding content across multiple sites and touch points
https://events.drupal.org/portland2024/session/mastering-consistency-expanding-content-across-multiple-sites-and-touch-points 
When: Monday, May 6, 2024 - 09:00 to 09:50
Why: Learn how flexible is Drupal when it comes to content shareability

Learn strategy and where Drupal is heading

Drupal Project Initiatives Keynote
https://events.drupal.org/portland2024/session/drupal-project-initiatives-keynote 
When: Wednesday, May 8, 2024 - 09:00 to 10:00
Why: Learn about Drupal future

Lightning Talk: Is the Redesign Dead?
https://events.drupal.org/portland2024/session/lightening-talk-redesign-dead
When: Monday, May 6, 2024 - 15:55 to 16:05
Why: Learn new trends in development

Drupal.org Update
https://events.drupal.org/portland2024/session/drupalorg-update 
When: Monday, May 6, 2024 - 15:00 to 15:50
Why: The engineering team will give you insights on what’s happening and what’s coming soon

So I logged in, now what? The Dashboard initiative welcomes you
https://events.drupal.org/portland2024/session/so-i-logged-now-what-dashboard-initiative-welcomes-you 
Monday, May 6, 2024 - 13:30 to 14:20
Why: learn how the new interface will welcome you in the near future.

Driesnote
https://events.drupal.org/portland2024/session/driesnote 
When: Monday, May 6, 2024 - 10:45 to 11:45
Why: Do we need to explain why the most important session in Drupalcon will give you insights in the immediate future of Drupal?
 

Categories: FLOSS Project Planets

Mike Herchel's Blog: Polishing Drupal’s Admin UI

Planet Drupal - Wed, 2024-05-01 16:42
Polishing Drupal’s Admin UI mherchel Wed, 05/01/2024 - 16:42
Categories: FLOSS Project Planets

Drupal Association blog: Elevate Your Marketing Game at DrupalCon Portland 2024

Planet Drupal - Wed, 2024-05-01 16:06

In the digital age, staying updated with the latest marketing strategies and tools is crucial for every marketing professional. DrupalCon Portland 2024 might not be an event that was on your radar as a marketer, but this year is different. DrupalCon Portland 2024 has worked hard to curate some of the best speakers in the content management space for its new marketing track. This conference is transforming from a developer-focused conference to a full blown web conference, providing marketers an opportunity to enhance their expertise, network with industry leaders, and gain insights into the latest trends and technologies. Here's what you can gain from attending, along with a sneak peek into some of the key sessions that promise to enrich your marketing prowess.

Comprehensive Learning Opportunities

At DrupalCon Portland 2024, the focus is on actionable insights and strategies that can be applied immediately. Whether you're a content strategist, a digital marketer, or lead a team of developers, the conference offers a diverse range of sessions tailored to meet your interests. These sessions will cover everything from content consistency across multiple platforms to the integration of AI in web and marketing strategies.

Session Spotlight:

AI + Atomic Content:  Managing Personalized, Omni-channel Content at Scale: Explore how to manage personalized, omni-channel content at scale, a vital skill in today’s customer-centric marketing environment.

Networking with Peers and Industry Leaders

One of the primary benefits of attending DrupalCon is the opportunity to connect with peers and thought leaders from across the globe. These interactions provide a chance to share ideas, challenges, and solutions, fostering a valuable exchange of knowledge that can lead to future collaborations and innovations.

Session Spotlight:

DrupalCon's Next Top Content Model: Delve into advanced content strategy tools that clarify requirements and enhance mutual understanding within your marketing team.

Gaining a Competitive Edge

The marketing track at DrupalCon Portland 2024 is designed to equip you with cutting-edge skills and insights that will help you drive your organization forward and set you apart in the competitive job market. Learn how to leverage Drupal and other technologies to maximize your digital presence and effectiveness.

Session Spotlight:

Transforming Drupal into a MarTech LeadGen Machine: Learn the secrets to turning your website into a lead generation powerhouse, ensuring that your digital efforts translate into tangible results.

Insight into Future Trends

Staying ahead in marketing means anticipating changes and adapting quickly. DrupalCon provides a forward-looking perspective on the future of marketing, particularly how emerging technologies like AI are reshaping the landscape.

Session Spotlight:

Navigating Tomorrow: The Future of Websites in the Age of AI and Content Proliferation: Understand the seismic shifts in website management and content creation driven by AI and the insatiable demand for new content.

Practical Takeaways for Immediate Application

Every session at DrupalCon is crafted to provide practical knowledge and strategies that you can immediately implement in your work. From enhancing your content strategies to integrating sophisticated tech solutions, the takeaways are designed to have an immediate impact on your marketing effectiveness.

Session Spotlight:

The 30-Minute Content Strategist: From Concept to Plan: Equip yourself with a rapid, effective content strategy formulation that you can apply the moment you return to the office.

A Tailored Experience

DrupalCon Portland 2024 offers a uniquely tailored experience, allowing you to customize your itinerary based on your specific interests and professional needs. Whether your focus is on technical SEO, content management, or user experience, the sessions are structured to provide deep dives into each area.

Attending DrupalCon Portland 2024 is more than just an educational experience; it's an investment in your professional future. With sessions designed to bridge the gap between theory and practice and opportunities to connect with industry leaders, the benefits of attending extend well beyond the conference itself. Ready to transform your approach to digital marketing? Join us at DrupalCon Portland 2024 and be part of shaping the future of web and marketing.

Categories: FLOSS Project Planets

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