@proceedings {1274,
	title = {Modding as an Open Source Approach to Extending Computer Game Systems},
	year = {2011},
	month = {10/2011},
	pages = {62-74},
	publisher = {Springer},
	abstract = {This paper examines what is known so far about the role of open source software development within the world of game mods and modding practices. Game modding has become a leading method for developing games by customizing or creating OSS extensions to game software in general, and to proprietary closed source software games in particular. What, why, and how OSS and CSS come together within an application system is the subject for this study. The research method is observational and qualitative, so as to highlight current practices and issues that can be associated with software engineering and game studies foundations. Numerous examples of different game mods and modding practices are identified throughout.},
	keywords = {games, modding, mods},
	author = {Walt Scacchi}
}
@article {1082,
	title = {Returns from social capital in open source software networks},
	journal = {Journal of Evolutionary Economics},
	volume = {19},
	year = {2009},
	note = {"The data we use in this analysis come from the SourceForge.net Research Data (Department of Computer Science and Engineering, University of Notre Dame)." "Particularly, our dataset is a sub-sample of 2,962 valid observations over twelve months of projects aimed at developing games{\textquoteright} software. To get this sample, we look at the monthly dumps of data and select all projects that belong to the category of GNU Public License (GPL) [6]. "
dependent variable: performance (number of downloads); independent variable: social network ("Here we measure ties among projects through the individuals{\textquoteright} member and contributor roles at projects on the network over time.)},
	month = {4/2009},
	pages = {277 - 295},
	abstract = {Open Source Software projects base their operation on a collaborative structure for knowledge exchange in the form of provision or reception of information, expertise, and feedback on the creation of source code. Here, we address the direction of these knowledge flows among projects throughout social networks and their impact on project success. We identify the roles of membership or contribution that individuals play within projects. We found that connections through contributors who bring their knowledge to the project, improve project success, and that connection through members, who transfer their knowledge towards other projects, enhance project success. Finally, we found that ties through shared membership and contributions hamper project success. The analysis of knowledge flows and their impact on project success imply a translation of returns from investment in social capital, where investment takes the shape of knowledge flows and the returns mean the projects{\textquoteright} diffusion over the network.},
	keywords = {contributors, developers, games, gpl, project success, roles, social capital, social network analysis, social networks, sourceforge, srda, teams},
	issn = {1432-1386},
	doi = {10.1007/s00191-008-0125-5},
	attachments = {https://flosshub.org/sites/flosshub.org/files/Mendez-DuronGarcia.pdf},
	author = {M{\'e}ndez-Dur{\'o}n, Rebeca and Garc{\'\i}a, Clara E.}
}
@conference {1149,
	title = {Software Development Practices in Open Software Development Communities: A Comparative Case Study},
	booktitle = {1st Workshop on Open Source Software Engineering at ICSE 2001},
	year = {2001},
	abstract = {This study presents an initial set of findings from an empirical study of social processes, technical system configurations, organizational contexts, and interrelationships that give rise to open software. "Open software", or more narrowly, open source software, represents an approach for communities of like-minded participants to develop software system representations that are intended to be shared freely, rather than offered as closed commercial products. While there is a growing popular literature attesting to open software [DiBona, Ockman, Stone 1999, Fogel 1999], there are very few systematic studies [e.g., Feller and Fitzgerald 2000, Mockus, Fielding, Herbsleb 2000] that informs how these communities produce software. Similarly, little is known about how people in these communities coordinate software development across different settings, or about what software processes, work practices, and organizational contexts are necessary to their success. To the extent that academic research communities and commercial enterprises seek the supposed efficacy of open software [Smarr and Graham 2000], they will need grounded models of the processes and practices of open software development to allow effective investment of their resources. This study investigates four communities engaged in open software development. Case study methods are used to compare practices across communities.},
	keywords = {apache, argouml, astronomy, chandra, games, infrastructure, internet news, mozilla, systems design},
	attachments = {https://flosshub.org/sites/flosshub.org/files/scacchi.pdf},
	author = {Walt Scacchi}
}
