@proceedings {1918,
	title = {Using Gamification to Orient and Motivate Students to Contribute to OSS Projects},
	year = {2017},
	month = {05/2017},
	pages = {36-42},
	abstract = {Students can benefit from contributing to Open Source Software (OSS), since they can enrich their portfolio and learn with real world projects. However, sometimes students are demotivated to contribute due to entrance barriers. On the other hand, gamification is widely used to engage and motivate people to accomplish tasks and improve their performance. The goal of this work is to analyze the use of gamification to orient and motivate undergraduate students to overcome onboarding barriers and engage to OSS projects. To achieve this goal, we implemented four gaming elements (Quests, Points, Ranking, and Levels) in GitLab and assessed the environment by means of a study conducted with 17 students within a real OSS project (JabRed). At the end of the study, the students evaluated their experience through a questionnaire. We found that the Quest element helped to guide participants and keep them motivated and points helped by providing feedback on students{\textquoteright} performed tasks. We conclude that the gamified environment oriented the students in an attempt to make a contribution and that gamification can motivate and orient newcomers{\textquoteright} to engage to OSS projects. },
	keywords = {engagement, gamification, MOTIVATION, newcomers, students},
	author = {Guilherme C. Diniz and Marco A. Graciotto Silva and Marco Gerosa and Steinmacher, Igor}
}
@conference {1319,
	title = {Who Will Remain? An Evaluation of Actual Person-Job and Person-Team Fit to Predict Developer Retention in FLOSS Projects},
	booktitle = {45th Hawai{\textquoteright}i International Conference on System Sciences},
	year = {2012},
	month = {01/2012},
	pages = {3446-3455},
	abstract = {Many businesses and private households rely on Free Libre Open Source Software (FLOSS). Due to a lack of sustained contributors, however, most FLOSS projects do not survive. The early identification of developers who are likely to remain is thus an eminent challenge for the management of FLOSS initiatives. Previous research has shown that individuals{\textquoteright} subjective assessment is often inaccurate emphasizing the need to objectively evaluate retention behavior. Consistent with the concepts Person-Job (P-J) and Person-Team (P-T) fit from the traditional recruitment literature, we derive objective measures to predict developer retention in FLOSS projects. In an analysis of the contribution behavior of former Google Summer of Code (GSoC) students we reveal that the level of development experience and conversational knowledge is strongly associated with retention. Surprisingly, our analysis reveals that students with abilities that are underrepresented in the project and students with a higher academic education do not remain considerably longer.},
	keywords = {email, email archives, google summer of code, kde, mailing list, students},
	doi = {http://doi.ieeecomputersociety.org/10.1109/HICSS.2012.644},
	attachments = {https://flosshub.org/sites/flosshub.org/files/45.pdf},
	author = {Schilling, A. and Laumer, S. and Weitzel, T.}
}
